ART 455  |  Schedule  |  3D Space II
SCHEDULE

↓ Week 1 ↓

DATE
CLASS WORK
ASSIGNED (DUE NEXT CLASS MEET)
Jsn 13

course Objectives and Structure

setup a project

working in orthographic vs. perspective views of space

QWERTY tools and display UI elements

working in class: Modeling with polygon primitives, extrusions, splitting faces

interface overview: Channel Editor, Outliner, Attribute Editor, Viewport, Shading modes

heirarchy/Object/Component Selection modes + masks

smoothing & extruding faces

tearing off Menus for workflow

watch: Videos 2-8 on the Digital Tutors Site

sign up for a student account at Autodesk HERE (if you haven't alrady done this)

  • Dropbox invitation will be sent to you for tutorial pickup
  • Homework Tutorials to watch: View Digital Tutors nCloth dvd in tutorials/maya-tutorials/dynamics/ncloth/ dt_maya_ncloth_ed_cd2/media
    **Start on video chapters 17, 18, 23, 24, 25, 27, 28, 33**
  • Download + Install Service Pack 3 for Maya 2015 and Maya Bonus Tools for PC or Mac
  • Maya 2014 Hotkeys

    Jan 15

    Custom Scripts folder location examples

    • Polyrandomizer

    Poly mesh cleanup: planar vs. non-planar, non-manifold, lamina geometry

    Components of a Polygon model - faces, edges, and vertices

    • Display Layers

    Camera Type + Set Up for rendering, bookmarked views

    • More on polygons - normals and fill holes

    ↓ Week 2 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Jan 20

    Center Pivots, Grouping + Parenting, Duplicating, splitting faces, beveling edges,

    Interface: Using Layers, Hotbox, Customizing a shelf

    • basic Booleans

    naming parameters

    quick Render with different materials

    basic rendering options: Maya Software, Mental Ray, Vertex

    setting up image planes: source images folder, orthogonal & planar

    Complete one third (ie, vids 1+2) of the Jerry Can edge flow tutorial: Hand in your scene file in the next class. Be sure to give it a name that includes your name. Y

    • Pick up the Jerry Can Tutorial from Dropbox here.

    Jan 22

    • Work in class on Tutorial

    • MIA Material X + • MIA Material link

    Basic Hypershade

    DMap and Raytraced Shadows

    Good Topology: Ref Link 1, Ref Link 2, Ref Link 3

    Complete one third (ie, vids 1+2) of the Jerry Can edge flow tutorial: Hand in your scene file in the next class. Be sure to give it a name that includes your name. Y

    • Pick up the Jerry Can Tutorial from Dropbox here.

    ↓ Week 3 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Jan 27
    • Work in class on Tutorial

    Work on tutorial: Complete Jerry Can Tutorial vids 3+4. Hand in your scene file in the next class. Be sure to give it a name that includes your name.

    Jan 29

    • Work in class on Tutorial

    • Continuation of Global Illumination and Final Gather

    More on Rendering, Mental Ray and Raytracing

    Work on tutorial: Jerry Can Tutorial vids 5+6. Hand in your scene file in the next class. Be sure to give it a name that includes your name.

    Watch: all videos in Chapter 10 of the (Rending in maya) Maya 2015 Essential Training with George Maestri - start here

    Login to Lynda.com at: go.uic.edu/lynda

    ↓ Week 4 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Feb 3

    Working with the Hypershade. 2D and 3D procedural textures. Nature of shading parameters. 2D and 3D textures, bump maps, displacement maps, texture placement

    into to 3 point lighting with shadows

    • Light Linking

    Basic camera attributes & clipping planes

    • Continuation of Global Illumination and Final Gather

    Complete this tutorial: Jerry Can Tutorial. You do not need to do the pins and ring. Hand in your scene file in the next class. Be sure to give it a name that includes your name.

    Begin: Description 1 (it is due one week from today)

    Feb 5

    • Maya's Depth of Field

    nonlinear deformers

    Approximation Editor

    • Sculpt geometry tool - artisian interface

    • Height Field

    Bump Maps vs Displacement Maps

    • Review: Concept art links

    Begin Homework - Scene Illustrations / Sketches hand in the 5 drawings in digital format,

    Finish Project Descriptions

    ↓ Week 5 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Feb 10

    • Project Descriptions Due Today

    CrazyBump

    • Individual Meetings

    • Work through sections 2-5 in Maya 102 Surfacing pdf (in Dropbox) • Facing Normals / Facing Ratio Texture

    Finish Scene Illustrations

    Finish working through sections 2-5 in Maya 102 Surfacing pdf (in Dropbox)

    Feb 12

    Scene Illustrations Due Today - present in class

    • Character development via Blendshapes

    • Squash and stretch

    Watch KeyFrame, Graph Editor, 'Squash and Stretch,' and 'Adding Anticipation to your Animations' videos in Tutorials folder (on Dropbox)

    Watch sections 1-4 in Lynda.com Texturing Video Set

    Continue working on sketches for final project

    ↓ Week 6 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Feb 17

    • More on Paint effects

    • Basic motion paths

    Transfer Maps: vs Specular Maps and Normal Maps

    • Continue building out models for Final Projects

    Due next Tuesday: Still Life with Materials - Begin work

    Feb 19

    • Practice Camera Movement in class

    • IPR rendering (Interactive Photorealistic Rendering)

    • Ramp shaders, making sky dome

    • Environment Map

    • HDRI shaders

    Continue building out models for Final Projects

    Work on StIll Life with Materials - due next class

    Review: Render Passes

    ↓ Week 7 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Feb 24

    • Due: Still Life with Materials

    • basic lattices

    • Pls send me an email wih your available meet times during the week so that we can schedule the make-up class.

    • Watch videos in Shading Folder

     

     

    feb 26

    • Basic subsurface scattering

    SubSurfaceScatter - resource link

    Work on Still life with Materials

    Watch: Rendering skin with subsurface scattering on LYNDA.COM

    • View Glass, mirror, chrome + HDRI

    ↓ Week 8 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Mar 3

    Critique: Still Life with Materials

    • hdr image textures/ lighting

    Check out: How to make your own HDR image

    Begin Work on: Assignment 1: filling out + texturing your environments

    • finish roughing out your character - hand it in at the start of class

    Mar 5

    • UV mapping

    • NHair

    • Other Environment Shaders - Physical sun + sky, Image-Based Lighting, hdr, Portal light

    Work on: Assignment 1

    • uv map your character - hand it in at the start of class

    ↓ Week 9 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Mar 10

    • UV Mapping Continued

    • Substance Procedural textures - demo links

    Watch: Indirect Lighting, chapter 3, Lynda.com

    Assignment 2 due next class

    Complete uv map your character - hand it in at the start of class

    Review: Basic Camera panning and playblast

    motion path keys - and this link

    Mar 12

    Intro to Rigging

    Start on: Assignment 3

    Texture your Characater sss texture and inital texture image files. Hand in next class

     

    ↓ Week 10 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Mar 17

    Due - Textured Character

    • Worktime

    • NHair

    • Rigging

    MR rendering an interior

    assignment due: finish Assignment 3

     

    Mar 19

    Hand in + Informal Critique on Assignment 3

    Rigging Continued

    Work on: Assignment 4

    Spring Break - March 24 - 28
    • have fun + TAKE MANY NAPS •

    ↓ Week 11 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Mar 31

    • UV Mapping continued

    • Work in class time

    Work on: Assignment 4

    homework due: Watch Lynda.com vids on UV Mapping online

    Apr 2

    • Set Driven

    • SSS with image texture

    • mental ray, baking textures and shadows

    File optimization

    Work on: Assignment 4

    ↓ Week 12 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Apr 7

    • Continuation of Paint Effects tool for creating complex surfaces

    Extruding along a curve path

    • Building Shader networks: a two sided shader vs. a layered shader

    Some Free Paint FX brushes

    Review of depth pass and lens blur filter in Photoshop

    Compositing in Photoshop

    To render using mental ray for Maya, IPR or other 3rd party renderers

    Apr 9

    Hand In: Assignment 4

    Group Critique on Assignment 4

    • Rebuilding Mesh, UV projections, and painting in textures

    • Retopologizing

    • Curve tools + other Basic Nurbs: Curves, Loft, Extrude, Revolve, BiRail, text + 'planar' nurbs surfaces

    • Setting up render passes

    • Fog, and beveled mental ray materials - Foggy spotlight

    • Caustics

    work on final

     

    ↓ Week 13 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Apr 16

    Review expectations of Homework 5

    • Finish with compositing

    • Intro to RenderFarm:
    Submitting A Deadline Job From the Deadline Monitor
    Submitting a Job from within Maya

    work on final

    Homework 5: submit your entire project to the renderfarm. Render must be complete (not just submitted) by the start of the next class. Be sure to submit final porjects at least 5 daysin advance! You will likely have to render it a 2 or 3 times before you are happy with it.

    ↓ Week 14 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Apr 21

    Due: Homework 5: first render must be complete, not just submitted.

    • work in class

    • Edit + Render your fly through

    Apr 23

    • work in class

    ↓ Week 15 ↓

    DATE
    CLASS WORK
    ASSIGNED
    Apr 29

    work in Class

    Review Camera Shake Links: Scripting

    • CamShaker

    - Render your fly through

    Apr 30

    Final Project critiques -?

    - re-Render your fly through

    ↓ Week 16 ↓

    DATE
    CLASS WORK
    ASSIGNED
    ?

    Final Project critiques -