WEEK 1 |
nCloth Basics |
Jan 15 |
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WEEK 2 |
nCloth & Rigid Body Dynamics |
Jan 22 |
- DUE: Mitosis Tutorial
- Project Meetings/ Discussion
- Intro to nParticles + Fluids: emitters and types of nParticles + Fluids.
- Fields: (Turbulence, Gravity, etc.)
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- Begin Homework 1: Create a 30 second playblast using nCloth - suggestion - a mousetrap? (DUE Thurs Jan 31)
- PROJECT DESCRIPTION DUE
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Jan 24 |
- Continuation of nCloth - Tearing, other constraints
- Intro to FLuids and Fluid Containers
- Demo: Zipper Tutorial
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WEEK 3 |
Joint Systems, Linear Animation |
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- HOMEWORK 1 DUE next class
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Jan 31 |
CLASS CANCELLED DUE TO EXTREME WEATHER!
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WEEK 4 |
Particles + Fields, Constraints |
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Feb 7 |
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- Work on Assignment 1
- FINISH: Disintegration Tutorial
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WEEK 5 |
Work Time |
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- HAND IN: Disintegration Tutorial
- BlendShapes
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- Sign Up to try VRAY Scan Library and Plugin for free ~!
- Review: applying MoCap data to Rig
- Review: Basic Character Sets, Bind Poses, and Animation Clips
- Work time and Individual feedback on Final Projects
- Character Remapping using Character Sets, Mocap data, the Trax Editor
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- Click here to login to lynda.com through UIC authentication
- Review: Working with HumanIK Rigs in Maya
- DUE One Week from Today (next THURSDAY): Rig a character(s)/ object, bind the skin (ie, the mesh), and apply a sample (or Brekel) MoCap animations to your character
- Look up SIGGRAPH and Sundance: New Frontiers
- WORK ON Assignment 1 (DUE FEB 26TH): Still Life with Materials
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WEEK 6 |
Rigging Skinning and Constraints + Skeletons and Kinematics |
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- Work on: Rigged Character Assignment
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- DUE: Rigged Character Assignment
- Work time and Individual feedback on Final Projects
- Timeline Development
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- Assignment 1 DUE on Tues: Still Life with Materials
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WEEK 7 |
Rigging/ Build Out
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- Individual Meetings: Still Life with Materials
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WEEK 8 |
MASH vs nDynamics |
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WEEK 9 |
Dynamics |
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- WORK IN CLASS ON PARTICLE MOTION
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WEEK 10 |
Mash/ Dynamics/ Focused Work Time |
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Break |
spring break - no class - March 25-29 |
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WEEK 11 |
Mudbox and Advanced rendering issues |
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- Intro To Mudbox
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First Draft Due - Group Checkin/ Feedback - can be playblast (instead of rendered) - show in video format - Camera animation should all blocked out
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Sound files collected/ ready to play with first draft for feedback
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Voice over roughs completed
- DUE: Individual Tutorial Assignments
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- work on final
- Complete 24 Updated storyboard renders:
Composite the 24 fully rendered frames to storyboard page(s) layouts.
- Include comments per frame describing shot contents / and camera movement.
- Save this as a tif or a pdf (roughly 12" x 11" @ 180 dpi).
- This storyboard should be the complete illustration of your camera blocking. It should also indicate your lighting and texturing scheme.
- This is due April 4.
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- DUE: Updated Storyboard Screen Grabs - Camera Work Due!
- Camera animation must be complete/ resolved
- Modeling + Texturing 90% complete
- Intro Mudbox Continued
- Review: AOV's - Rendering in Layers
- Pro EXR plugin
- Hardcore Henry Trailer
- Andy Lomas
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WEEK 13 |
Work Period |
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- Transferring Displacement and Normal maps from Mudbox to Maya
- PTEX instead of UV Maps
- work in class on final - SUBMIT RENDERS TO THE FARM TODAY!!
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- work on final
- MORE TEST RENDERING!
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- BEGIN: Editing/ Splicing/ Post-Production/ Adding Audio
- work in class
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- work on AUDIO
- RENDERING!
- First Draft of Final is DUE
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WEEK 14 |
Final Editing |
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- First Draft of Final is DUE - GROUP CRIT
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- Revisions and re-Renders
- Upload: 5 finished stills
- final EDITING/ Compositing!
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- work on final
- EDITING/ Compositing!
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WEEK 15 |
Final Render/ Compositing |
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- work on final
- EDITING/ Compositing!
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Apr 25 |
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- work on final
- EDITING/ Compositing!
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WEEK 16 |
Final Crits |
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- Guest Lecture: Travis Saul
Drones and Photogrammetry
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- work on final
- EDITING/ Compositing!
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May 2 |
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